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Mastering Improvisation: Tips for Quick Thinking at the Table

Writer's picture: LaurieLaurie

Updated: Jan 21

Ah, the joy of being a Dungeon Master—where no plan survives contact with the players. You’ve spent hours crafting an intricate web of storylines, meticulously designed encounters, and lore-rich NPCs. Then, ten minutes into the session, your party decides to adopt the goblin as their mascot and invest all their gold in opening a fantasy food truck.


Cue the panic sweat.



Don't Panic!
Don't Panic!

Improvisation isn’t just a skill for comedians and jazz musicians; it’s the secret sauce of any great DM. Picture this: your players decide to skip the dungeon you painstakingly prepared and instead explore an abandoned bakery. You, with zero prep for such a scenario, whip up a haunted muffin tin as the session's centerpiece. Moments like these—completely unplanned—are often the ones your group will talk about long after the campaign ends. Improvisation lets you keep the game moving, embrace the unexpected, and turn curveballs into home runs. If you can think on your feet, you’ll not only keep your campaign on track but also create some of the most memorable moments your players will rave about for years. So, how do you go from deer-in-headlights to improv wizard? Let me share some tips—because, trust me, I’ve been there.


1. Embrace the Chaos

First things first: let go of the illusion of control. Players are an unpredictable bunch, and that’s what makes tabletop RPGs so magical. When they derail your carefully constructed plot, don’t see it as a disaster—see it as an opportunity. Take a moment to breathe, remind yourself that the unexpected is where the magic happens, and shift your mindset to one of curiosity. Ask yourself: “How can I use this to make the story even better?” Instead of worrying about “getting it right,” focus on exploring the possibilities their chaos creates. It’s a chance to collaborate and surprise each other, which is, after all, the essence of a great RPG session. Some of the best story beats come from rolling with their wild ideas. Did they befriend the big bad instead of fighting them? Cool. Now you have a morally gray anti-hero who might betray them later. Did they insist on interrogating the tavern’s janitor for 45 minutes? Great. That janitor is now the key to uncovering a secret underground guild. Roll with it (pun intended).


2. Keep a Toolbox of NPCs

One of the trickiest parts of improvising is coming up with believable NPCs on the fly. My advice? Have a few generic ones ready to go. Keep a list of names, quirky traits, and one-liners that you can slap onto any character. For instance, create a quick template like this: [Name: Pick a whimsical or culturally fitting name], [Trait: Choose an odd behavior or memorable quirk, like always whistling off-key or refusing to make eye contact], [One-liner: Write a sentence that captures their personality, such as "Life’s like a bag of holding—you never know what’ll pop out!"] Add a handful of these to your DM notebook, and you'll always have a colorful NPC ready to shine. For example:

  • Name: Thistlebrock Butterbeard

  • Trait: Constantly confused about who they’re talking to

  • One-liner: “Wait, are you my cousin? No? Huh, you’ve got the face for it.”

When your players decide to chat up the random street vendor you hadn’t planned for, just pull from your NPC grab bag. Bonus points if you can do a funny voice. (Or a terrible one—sometimes bad accents are even more endearing.)


3. Master the Art of Vague Answers

Players love asking questions you’re not prepared to answer. “What’s the political structure of this kingdom?” “What year is it?” “Why does the moon look weird?” If you don’t have a clue, here’s a pro tip: be vague but intriguing.


“Ah, well, the political structure is... complicated. You’d need to speak to someone more knowledgeable about that—perhaps the Duke’s steward?”

This buys you time to figure out the details later (or never—they might forget). Plus, it makes the world feel bigger and more mysterious. Win-win.


4. Say “Yes, and...”

One of the golden rules of improv is to never shut down an idea. When a player suggests something wild, respond with, “Yes, and...” This keeps the momentum going and encourages creativity. For example:


Player: “Can I swing from the chandelier to attack the ogre?”

You: “Yes, and the chandelier’s chain starts to give way as you do. Roll Acrobatics!”


This approach makes the game more dynamic and keeps your players on their toes. Plus, it’s way more fun than saying, “No, that’s not possible.”


5. Use Random Tables

When your brain freezes, random tables are your best friend. For example, you might use a loot table like: 1) A mysterious key, 2) A slightly cursed amulet, 3) A pouch of glitter that explodes upon impact. If you’re looking for inspiration, there are tons of free resources online that offer tables for everything from tavern menus to unusual dungeon traps. A quick internet search can be a lifesaver when you’re stuck. Whether it’s for generating loot, encounters, or bizarre tavern patrons, a good random table can spark ideas you’d never think of on your own. Can’t find a table for what you need? Make your own. Trust me, you’ll thank yourself later when your players decide to “check every drawer in the room.”


6. Don’t Fear Plot Holes

Improvising often means making stuff up on the spot, which can lead to inconsistencies. That’s okay! Players are usually too busy scheming or fighting to notice minor plot holes. And if they do catch one? Turn it into a feature.


Player: “Wait, didn’t the innkeeper say they’d never been to the capital?”

You (smirking): “Ah, very perceptive. Roll Insight.”


Boom. Now it’s a plot twist.


7. Take Notes (Seriously)

Improvisation is great in the moment, but you’ll need to remember what you made up for consistency later. Did you just invent a cursed artifact called the Blade of Eternal Whining? Write it down. Did your players declare that the town’s festival is now “Goblin Appreciation Day”? Jot that down too. Future you will be grateful.


8. Practice Makes Perfect

Like any skill, improvisation gets easier with practice. Try running a one-shot with minimal prep or playing a silly game like Fiasco to hone your improv chops. The more you flex those creative muscles, the more confident you’ll feel when your players inevitably throw you a curveball.


Improvisation can be intimidating, but it’s also one of the most rewarding parts of DMing. I’ll never forget the time my players, out of nowhere, decided to disguise themselves as a traveling theater troupe to infiltrate a villain’s stronghold. What started as a desperate improvisation on my part turned into an entire evening of hilarious roleplay, complete with made-up song lyrics and an impromptu stage performance. So embrace the unexpected, trust your instincts, and remember: the goal isn’t to be perfect. It’s to have fun. And if all else fails, throw in a dragon. Players love dragons.

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